Assassin's Creed-like Level
This level is a blockout of an Assassin's Creed level set during the Battle of the Plains of Abraham at the gates of Quebec City in Canada.
The prototype's goal was to understand and recreate the key features of an Assassin's Creed Saga's level and apply them to my work.
Game Presentation
- Title : Assassin's Creed Blockout
- Studio : Ubisoft
- My role : Level designer
- Genre : Open world stealth game
- Platforms : PC, Playstation, Xbox
- Game modes : Stealth or combat gameplay
Tools Used
- Game engine : Unreal Engine 5
- Scripting langage : Unreal Engine blueprints
- Documentation : Illustrator, Powerpoint
My missions
- Researched historical events and locations.
Assassin's Creed is a franchise set in an historic and realistic context. In order to create a level that met these requirements I looked at maps of the battle, read articles of the battle and learned how was the City of Quebec like overall at the time. - Planning and drawing the mission's details and map.
The next step was to write the synopsis of the mission, then map out the level and place the player's objectives. I worked on Illustrator and used what I learned doing research to create a believable level that matches the requirements in realism and historic accuracy of the franchise. - Creating a comprehensive blockout in engine.
Since I had no access to the engine to create a functionning level I had to improvise and find viable ways to share and show my intentions and design. I worked on Unreal Engine and using some basic scripting and modelling I created a believable environment that would work as a base before adding the scripts and events. - Breaking down the level in a comprehensible walkthough.
To further explain and showcase my design I wrote a document to breakdown the level and explain how it should play out for the playerbase.