Assassin's Creed-like Level
Heaven's Collapse is my end of 4th year project at IIM it's a two player coopetition infiltration game.
The game features two characters with their unique abilities : Sachi a reformed yakuza and Yulla, native from the planet where the game takes place.
Game Presentation
- Title : Heaven's Collapse
- Studio : Chien Pastèque
- My role : Lead level designer
- Genre : Online multiplayer stealth game
- Platforms : PC
- Game modes : Coopetition stealth gameplay
Tools Used
- Game engine : Unreal Engine 4
- Scripting langage : Unreal Engine blueprints
- Documentation : Adobe Suite, Google Suite
My missions
- Planning the game's levels and flow for the other designers.
As the lead level designer in a team of fifteen people I created clear and precise documentation for everyone on the team to understand the design vision for each level. - Designing the first game level.
I wanted the first level to be open-ended to let players explore and use their abilities freely. This led me to an interesting map where the players would have different paths to explore, all leading to each other to have the players try each possibily. - Designing a single tutorial for both unique characters.
For the tutorial we wanted a single tutorial for both player using it to teach the player how their capacities interact and how they differ. Keeping both players engaged in the early stages of the game was crucial. - Designing levels showcasing new features for milestones.
The production was split in different splits and milestones to showcase our new features and the potiental of the game I worked on some special levels made specifically for these milestone's presentations showing evrything we worked on during the sprint.